The scale and complexity
of Visual Effects continues to increase at extremely high rates. This can be clearly seen in the amount of visual
effects shots found in current Audiovisual Productions (Films, TV Series and
Games). Even films that aren´t effects
related can contain hundreds of invisible visual effects shots.
At the same time, fast
advancements in technology allied to tax incentives offered by several
countries have allowed for new VFX boutiques/facilities to be formed as well as
for large VFX facilities to open offices around the world in order to attend this
increasing demand while trying to lower the cost of their operations.
This has direct impact
on the amount resources, companies and professionals required for the creation
and production of Visual Effects.
Which impacts how these projects
and professionals are managed and on the relationship between the stakeholders:
artist, facilities and clients.
The current management methods,
tools and techniques used by most of the companies around the world were
developed at the end of the 19th Century/beginning of the 20th
Century for the specific kind of work at that time, of repetitive nature required
in factories. These methods have not
evolved at the same rate as the complexity of the work has and are not suitable
to attend the requirements of this new era.
They could have been
useful several years ago when the projects didn´t have the kind of scale,
complexity and didn´t involve so many people as they do today.
The VFX Industry is going thru some really tough times as it can be stated by talking
to VFX Artists working in studios around the world, reading several
online articles, blogs, forums, by reading the VES Letter.
“An Open Letter To VFX
Artists And The Entertainment Industry At Large Visual Effects Society: 2.0”.
All of the issues discussed
on the VES Letter are impacting the VFX Market in several ways. Some of them are here to stay and many will
hopefully be solved but this is something that will take time. While we wait we continue to see VFX Studios around the world shutting down, Down Sizing and Artists going thru some very sad experiences, from being layed off to being exploited in several ways.
Times are tough:
delivery timeframes are getting shorter, budgets lower while project complexity
and competition from emerging countries, offering lower labor cost, continues
to increase.
But it is in times like this,
when you are faced with extreme constraints and conditions, that open up opportunities
for improvement and Innovation.
So I believe this could
be a great moment for the VFX Studios to take action, look inside and
find opportunities for improvement in the place where they have the most
control. Inside themselves.
Change comes from
within. In order to expect change from
others we should start by changing ourselves.
Big changes are hard and
the best way to start is by changing the things that are directly in our control. So this is a good time to review the current
methods and research for new ways to manage projects, artists, facilities and
client relations.
As mentioned by Cynthia
B Rabe on her Book “The
Innovation Killer: How What We Know Limits What We Can Imagine And What Smart
Companies Are Doing About It”:
“Our own worst enemy:
how the burden of what we know limits what we can imagine”
It is time to step back,
think outside the box and visualize the creation and production of Visual
Effects from a new perspective.
I believe that Lean
Thinking and Management principles can play a very important role in supporting
the
VFX industry to adapt
and succeed in this complex environment as it has done for other knowledge
industries such as Software Development which has gone thru the similar kind of
problems as the ones VFX studios are facing today.
It can definitely offer new ways to develop a healthy environment for VFX and specially for the Artists who are paying a
big price by having to work weekends and very long hours, resulting in a low
quality of life as detailed on the article below:
Hollywood's
VFX Shops: Trouble in Boom Times
There are several
successful companies in our industry that have been implementing Lean
principles in the way the lead their organizations.
Pixar, for example:
Here the author mentions that Pixar has been looking
closely at how Toyota revolutionized the Auto manufacturing business by applying
Lean principles and how they were key in developing a culture of continuous
improvement which led Toyota to become a leader in its industry.
Please don´t stop reading because I mention an Auto
manufacturing company which cannot relate to a creative business such as ours.
Our industry is very different but the Lean Principles
and Thinking developed and implemented by Toyota during extremely tough times have
been successfully applied to other knowledge work industries such as software
development, game development and as mentioned, to the VFX/CGI industry as you
may read in the article below.
How Pixar Fosters
Collective Creativity
In the Article Ed Catmull
suggests several Principles for managing a creative organization.
Most of these principles
can be related to the principles found in Lean Thinking/Management.
It is funny to see how people
react when you start talking about Lean and you mention Toyota.
They say: “We are a
creative business not a manufacturing company.”
“We are not a factory we are creative.”
This is true but at the
same time the way most of the VFX Facilities manage their Artists and Projects
is by using management methodologies developed ages ago for Mass Production in
Factories! These methods don´t work for
the kind of creative/knowledge work we do.
So this is a place where change could generate positive impact.
The Paper below is a great document, written by Mary Poppendieck one of the most
influential experts on Lean product and software development, were she brilliantly
describes Lean Thinking. It has a bit of
history on the subject and details how these principles can be applied to
several industries:
Principles of Lean
Thinking
Here are some other
references to literature written by Lean Leaders such as:
-
Donald Reinersten (Author of “The
Principles of Product Development Flow: Second Generation Lean Product
Development”)
-
David Anderson (Author of “Kanban” a incredible book with details on how Lean can help companies
mature and achieve a culture of continuous improvement),
-
Mary and Tom Poppendieck,
These people have amazing
real life experiences of how Lean Principles can create radical shifts in the
management of complex creative/knowledge work, achieving significant results in
quality, productivity, team engagement and overall improvement in several
organizations in different industries.
When reading the
articles on Lean Thinking, such as the ones above, it become clear how these
principles could help our industry become more effective and change the way we
do business.
This starts by creating
positive change inside the VFX Facilities or your own department or team and
from there it spreads and creates a much positive interaction with the other
stakeholders involved in up and downstream processes.
In the case of the
Visual Effects industry this could help us develop closer relationships between
the Artist, Facilities and Studios.
We need to start
collaborating and stop negotiating as in the paper written by David Anderson:
I have personally been
using Lean Principles to manage my projects since 2009. Although I only managed to scratch the
surface of implementing these principles, the positive results my team and I
experienced in terms of quality and productivity were enough for us to get a
grasp of the power behind these principles.
Since then I have continued to study this subject more and more – day
after day, reading books, participating in Workshops and implementing them on
the projects I Supervise.
I am very fortunate to
work in such an amazing and unique industry.
This document is my 2
cents to try and offer something in our journey to a brighter future and
participate in helping improve our industry.
I hope some of this
makes sense.
I love my work and want
to be sure that this incredible industry continues to thrive and offer its
members and other people who are dreaming of joining a great and fun future.
Best Rgds.
Francisco Lima
VFX Supervisor
Excellent information. This is the Future of Planning within the film industry projects
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